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BuGUI
BUtton Grid User Interface
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| Cbugui::base_converter< Value_t > | Provides base functionalities for converting color objects to devices specific colour values |
| Cbugui::base_converter< color::rgba > | |
| Cbugui::color_converter< T, color::rgba > | Basic wrapper for devices supporting RGBA colours |
| Cbugui::color_converter< T, color::rgba > | Basic wrapper for devices supporting RGBA colours |
| Cbugui::base_converter< uint8_t > | |
| Cbugui::color_converter< typename color_t< Device, class Device::buttons >::type > | |
| Cbugui::color_converter< typename color_t< Device, class Device::grid >::type > | |
| Cbugui::color_converter< typename Component::color_t > | |
| Cbugui::color_converter< T, uint8_t > | Converts color objects for grayscal only devices |
| Cbugui::color_converter< T, Value_t > | Povides convertion of color objects to device specific integer values |
| Cbugui::color_converter< T, uint8_t > | Converts color objects for grayscal only devices |
| Cbugui::base_hardware | Provides base functionalities of the hardware object, and enables access from the base_controller |
| Cbugui::buttons< Device, Controller > | Handles presses and enables painting on the device's labelled buttons |
| Cbugui::hardware< Device, Controller > | Inherits from all type of hardware components like grid, buttons... Provides the hardware type with the functionalities to interact with each components |
| Cbugui::grid< Device, Controller > | Handle presses and enables painting on the device's button grid |
| Cbugui::hardware< Device, Controller > | Inherits from all type of hardware components like grid, buttons... Provides the hardware type with the functionalities to interact with each components |
| Cbugui::midi_common | Holds MIDI port objects for access by derived classes. It also enables components to register their callback funcitons |
| Cbugui::midi< Component > | Allows for sending and receiving MIDI messages |
| Cbugui::base_midi_formater< Component > | Provides underlying functionalities to format and store MIDI messages, before applying blinking or pulsing effects |
| Cbugui::midi_formater< Component > | Provides necesary functionalities to format and store MIDI messages. A Blinking effect can also be applied by storing a color value in a diferent MIDI buffer, to be sent to the dedicated channel |
| Cbugui::dual_blinker< Component > | Enables the use of multiple buffers targetting diferent midi Channels. This method is used for devices and components expecting MIDI messages on 2 diffrent channels to blink LED's |
| Cbugui::midi_formater< Component > | Provides necesary functionalities to format and store MIDI messages. A Blinking effect can also be applied by storing a color value in a diferent MIDI buffer, to be sent to the dedicated channel |
| Cbugui::midi_formater< Component > | Provides necesary functionalities to format and store MIDI messages. A Blinking effect can also be applied by storing a color value in a diferent MIDI buffer, to be sent to the dedicated channel |
| Cbugui::dual_pulser< Component > | Enables the use of multiple buffers targetting diferent midi Channels. This method is used for devices and components expecting MIDI messages on 2 diffrent channels to pulse LED's |
| Cbugui::midi_formater< Component > | Provides necesary functionalities to format and store MIDI messages. A Blinking effect can also be applied by storing a color value in a diferent MIDI buffer, to be sent to the dedicated channel |
| Cbugui::midi_formater< Component > | Provides necesary functionalities to format and store MIDI messages. A Blinking effect can also be applied by storing a color value in a diferent MIDI buffer, to be sent to the dedicated channel |
| Cbugui::midi_formater< Component > | Empty enum for devices that do not feature anny blinking or pulsing functionalities |
| Cbugui::midi_formater< Component > | Provides necesary functionalities to format and store MIDI messages. A Blinking effect can also be applied by storing a color value in a diferent MIDI buffer, to be sent to the dedicated channel |
| Cbugui::base_painter | Holds a color object and provides the relevant setters |
| Cbugui::button_painter | Conveys button colors from the controller to the base_hardware |
| Cbugui::painter | Adds 2D information on top of a base_painter. The painter is used in user defined paint funcions to draw on the device. Meant to traverse the entire widget tree, each widget temporarly applies a coordinate offset to the painter, reflecting their relative position in the scene |
| Cbugui::button_presser | Provides a generic interface to represent a button press event by the user on the device |
| Cbugui::presser | Adds 2D information on top of a button_presser. Meant to traverse the entire widget tree, each widget temporarly applies a coordinate offset to the paresser, reflecting their relative position in the scene |
| Cbugui::buttons< Device, Controller > | Empty struct for devices that do not feature labelled buttons |
| Cbugui::clear< T > | Empty struct for devices or componants that do not provide a command to clear all feedback (LED's, sceen...) |
| Cbugui::clear< component< Device, class Device::buttons > > | |
| Cbugui::buttons< Device, Controller > | Handles presses and enables painting on the device's labelled buttons |
| Cbugui::clear< component< Device, class Device::grid > > | |
| Cbugui::grid< Device, Controller > | Handle presses and enables painting on the device's button grid |
| Cbugui::clear_t< Device, Component > | Primary template. To be specialized |
| Cbugui::clear_t< Device, Component > | Provides a type alias for the clear nested type of the Device, only if the Component type does not also feature a clear nested type |
| Cbugui::color | Generic colour class holding RGBA coloour values. The blinking and pulsing states indicate discrete or smooth cycling between the LED lit with the specified colour, and the LED turned off (set to black) |
| Cbugui::color_t< Device, Component > | Primary template for a Device and a Component that do not feature a color nested type |
| Cbugui::color_t< Device, Component > | Provides a type alias for the nested color type of the Device, only if the Component does not also feature a nested color type |
| Cbugui::common< Controller > | Inherits from all type of hardware components like grid, buttons... Provides the hardware type with the functionalities to interact with each components |
| Cbugui::buttons< Device, Controller > | Handles presses and enables painting on the device's labelled buttons |
| Cbugui::grid< Device, Controller > | Handle presses and enables painting on the device's button grid |
| Cbugui::component< Device, Component > | Primary template. To be specialized |
| Cbugui::component< Device, Component > | Providestype aliases for all MIDI relevant parts of a Device and a specific Component |
| Cbugui::ctrlr_shifter< T > | Ensures that buttons labeled Shift are registered on press and can be queried with Shift_held, event if on_Shift is not defined by the user |
| Cbugui::ctrlr_shifter< T > | Basic wrapper to handle user defined on_Shift function |
| Cbugui::controller< T > | Main class to inherit from. Acts ast the root of the widget tree, and provides generic access to the hardware through the painter and presser objects |
| Cbugui::grid< Device, Controller > | Empty struct for devices that do not feature a button grid |
| CH | |
| Cbugui::deleter< T, base_container_widget, true > | |
| Cbugui::container_widget< T, can_delete > | To be inherited to create custom wigets whcih can hold other widgets as children. Derived classes must be passeed as the template type |
| Cbugui::deleter< T, base_widget, true > | |
| Cbugui::widget< T, can_delete > | To be inherited for creating custom wigets. Derived classes must be passeed as the template type |
| Cbugui::deleter< T, H, false > | Allows derived class to call a user defined on_Delete function. |
| Cbugui::deleter< T, H, can_delete > | Allows derived class to call a user defined on_Delete function |
| Cbugui::deleter< T, H, false > | Allows derived class to call a user defined on_Delete function. |
| Cbugui::hardware_factory< T, Arg > | Instantiate a hardware object specialised with a specific device |
| Cbugui::in_message_t< Device, Component > | Primary template for a Device and a Component that do not feature an in declaration |
| Cbugui::in_message_t< Device, Component > | Provides an alias for the Component |
| Cbugui::init< T > | Empty struct for devices that do not provide an initialisation command |
| Cbugui::init< component< Device, class Device::buttons > > | |
| Cbugui::buttons< Device, Controller > | Handles presses and enables painting on the device's labelled buttons |
| Cbugui::init< component< Device, class Device::grid > > | |
| Cbugui::grid< Device, Controller > | Handle presses and enables painting on the device's button grid |
| Cbugui::init_t< Device, Component > | Provides a type alias for the init nested type of the Component |
| Cbugui::init_t< Device, Component > | Provides a type alias for the init nested type of the Device, only if the Component does not also feature an init nested type |
| Cbugui::midi< Component > | Empty struct for devices that do not support MIDI |
| Cbugui::midi< component< Device, class Device::buttons > > | |
| Cbugui::protocol< component< Device, class Device::buttons > > | |
| Cbugui::buttons< Device, Controller > | Handles presses and enables painting on the device's labelled buttons |
| Cbugui::midi< component< Device, class Device::clear > > | |
| Cbugui::protocol< component< Device, class Device::clear > > | |
| Cbugui::clear< Device > | Enables calling the device's 'clear' command if it provides one |
| Cbugui::midi< component< Device, class Device::grid > > | |
| Cbugui::protocol< component< Device, class Device::grid > > | |
| Cbugui::grid< Device, Controller > | Handle presses and enables painting on the device's button grid |
| Cbugui::midi< component< Device, class Device::init > > | |
| Cbugui::protocol< component< Device, class Device::init > > | |
| Cbugui::init< Device > | Enables calling the device's 'init' command if it provides one |
| Cbugui::out_message_t< Device, Component > | Primary template for a Device and a Component that do not feature an out declaration |
| Cbugui::out_message_t< Device, Component > | Provides an alias for the Component |
| Cbugui::palette< T > | Provides access to the device's colour palette |
| Cbugui::palette< T > | Provides access to the device's colour palette and converts it from HEX to RGB values |
| Cbugui::point | Provides the basics of 2D geometry. Primarily used as the top left and bottom right corners of the rectangle class |
| Cbugui::protocol_t< Device, Component > | Primary template providing a type alias for the Device only if the Component type does not feature a protocol declaration |
| Cbugui::protocol_t< Device, Component > | Provides a type alias for a Component featuring a prtocol declaration |
| Cbugui::rectangle | Provides the geometric structure of widgets |
| Cbugui::base_widget | Provides the minimum required 2D widget functionalities |
| Cbugui::base_container_widget | Provides functionalities for 2D widget that can hold other widgets as children |
| Cbugui::painter | Adds 2D information on top of a base_painter. The painter is used in user defined paint funcions to draw on the device. Meant to traverse the entire widget tree, each widget temporarly applies a coordinate offset to the painter, reflecting their relative position in the scene |
| Cbugui::presser | Adds 2D information on top of a button_presser. Meant to traverse the entire widget tree, each widget temporarly applies a coordinate offset to the paresser, reflecting their relative position in the scene |
| Cbugui::sysex_formater< Component > | Provides funcitons to retrieve the prefix size for a specific componenet's SYSEX messages. The SYSEX prefix is usually comprised of a specific device number and manufacturer's ID |